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Revyl Atlas flow

Finch Tour the bottom tabs flow

From Home, visit every tab in the bottom nav: Home, Quests, Shop (Outfit store), Friends, Bag, and Ash profile.

8Screens
NavigationFlow type
iOSPlatform
Home — main dashboardStarts at

Research notes

Why the Finch Tour the bottom tabs flow matters

Navigation pattern This flow shows how Finch carries a user from Home — main dashboard to Ash — pet profile (About) across real app states.
Testing coverage The screen path gives QA and product teams concrete screens to verify, including visible UI density, transition order, and repeated mobile states.
Agent grounding Atlas makes this journey usable as navigation context for AI agents that need to understand the app before executing mobile tasks.

Screen path

Finch Tour the bottom tabs screenshots

This page is a crawlable breakdown of one real mobile journey. The screenshots, step labels, and element counts make the Finch Tour the bottom tabs path easier to compare against competing apps, reproduce during QA planning, and reuse as structured navigation context for app automation.

01

Home — main dashboard

Step 1 in the Finch Tour the bottom tabs flow. Atlas detected 18 UI elements on this screen.

Finch Home — main dashboard screen in the Tour the bottom tabs flow
Home — main dashboard
02

Quests — daily + special

Step 2 in the Finch Tour the bottom tabs flow. Atlas detected 11 UI elements on this screen.

Finch Quests — daily + special screen in the Tour the bottom tabs flow
Quests — daily + special
03

Shop — category selector sheet

Step 3 in the Finch Tour the bottom tabs flow. Atlas detected 7 UI elements on this screen.

Finch Shop — category selector sheet screen in the Tour the bottom tabs flow
Shop — category selector sheet
04

Outfit shop

Step 4 in the Finch Tour the bottom tabs flow. Atlas detected 15 UI elements on this screen.

Finch Outfit shop screen in the Tour the bottom tabs flow
Outfit shop
05

Friends — empty state with coach sheet

Step 5 in the Finch Tour the bottom tabs flow. Atlas detected 12 UI elements on this screen.

Finch Friends — empty state with coach sheet screen in the Tour the bottom tabs flow
Friends — empty state with coach sheet
06

Friends — main (coach dismissed)

Step 6 in the Finch Tour the bottom tabs flow. Atlas detected 11 UI elements on this screen.

Finch Friends — main (coach dismissed) screen in the Tour the bottom tabs flow
Friends — main (coach dismissed)
07

Bag — inventory hub

Step 7 in the Finch Tour the bottom tabs flow. Atlas detected 9 UI elements on this screen.

Finch Bag — inventory hub screen in the Tour the bottom tabs flow
Bag — inventory hub
08

Ash — pet profile (About)

Step 8 in the Finch Tour the bottom tabs flow. Atlas detected 16 UI elements on this screen.

Finch Ash — pet profile (About) screen in the Tour the bottom tabs flow
Ash — pet profile (About)

How to use it

Apply this flow to product and testing work

For product research Use the ordered path to understand which screens appear before and after key actions, how much interface density the user sees, and where the app introduces extra decisions or interruptions.
For QA planning Turn each screen in the path into a coverage checkpoint. The screenshot sequence helps teams verify expected states, navigation transitions, and UI inventory without manually rediscovering the journey.

Related flows

More Finch mobile app journeys