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Revyl Atlas flow

Finch Energize Ash to MAX flow

Check off daily goals, inspect the goal action sheet + editor, fill the energy bar, trigger the MAX reward, see the Toddler evolution progress, kick off today's adventure, and handle the post-adventure notifications prompt.

10Screens
Daily loopFlow type
iOSPlatform
Home — main dashboardStarts at

Research notes

Why the Finch Energize Ash to MAX flow matters

Navigation pattern This flow shows how Finch carries a user from Home — main dashboard to Home — with active adventure across real app states.
Testing coverage The screen path gives QA and product teams concrete screens to verify, including visible UI density, transition order, and repeated mobile states.
Agent grounding Atlas makes this journey usable as navigation context for AI agents that need to understand the app before executing mobile tasks.

Screen path

Finch Energize Ash to MAX screenshots

This page is a crawlable breakdown of one real mobile journey. The screenshots, step labels, and element counts make the Finch Energize Ash to MAX path easier to compare against competing apps, reproduce during QA planning, and reuse as structured navigation context for app automation.

01

Home — main dashboard

Step 1 in the Finch Energize Ash to MAX flow. Atlas detected 18 UI elements on this screen.

Finch Home — main dashboard screen in the Energize Ash to MAX flow
Home — main dashboard
02

Home — after first goal completion

Step 2 in the Finch Energize Ash to MAX flow. Atlas detected 10 UI elements on this screen.

Finch Home — after first goal completion screen in the Energize Ash to MAX flow
Home — after first goal completion
03

Goal tap — action sheet

Step 3 in the Finch Energize Ash to MAX flow. Atlas detected 9 UI elements on this screen.

Finch Goal tap — action sheet screen in the Energize Ash to MAX flow
Goal tap — action sheet
04

Goal edit sheet

Step 4 in the Finch Energize Ash to MAX flow. Atlas detected 11 UI elements on this screen.

Finch Goal edit sheet screen in the Energize Ash to MAX flow
Goal edit sheet
05

Goal edit — Discard changes dialog

Step 5 in the Finch Energize Ash to MAX flow. Atlas detected 5 UI elements on this screen.

Finch Goal edit — Discard changes dialog screen in the Energize Ash to MAX flow
Goal edit — Discard changes dialog
06

Reward — Ash energized to MAX

Step 6 in the Finch Energize Ash to MAX flow. Atlas detected 8 UI elements on this screen.

Finch Reward — Ash energized to MAX screen in the Energize Ash to MAX flow
Reward — Ash energized to MAX
07

Evolution progress — Toddler 1/7

Step 7 in the Finch Energize Ash to MAX flow. Atlas detected 5 UI elements on this screen.

Finch Evolution progress — Toddler 1/7 screen in the Energize Ash to MAX flow
Evolution progress — Toddler 1/7
08

Adventure started — 8h timer

Step 8 in the Finch Energize Ash to MAX flow. Atlas detected 6 UI elements on this screen.

Finch Adventure started — 8h timer screen in the Energize Ash to MAX flow
Adventure started — 8h timer
09

Notifications prompt (post-adventure)

Step 9 in the Finch Energize Ash to MAX flow. Atlas detected 5 UI elements on this screen.

Finch Notifications prompt (post-adventure) screen in the Energize Ash to MAX flow
Notifications prompt (post-adventure)
10

Home — with active adventure

Step 10 in the Finch Energize Ash to MAX flow. Atlas detected 8 UI elements on this screen.

Finch Home — with active adventure screen in the Energize Ash to MAX flow
Home — with active adventure

How to use it

Apply this flow to product and testing work

For product research Use the ordered path to understand which screens appear before and after key actions, how much interface density the user sees, and where the app introduces extra decisions or interruptions.
For QA planning Turn each screen in the path into a coverage checkpoint. The screenshot sequence helps teams verify expected states, navigation transitions, and UI inventory without manually rediscovering the journey.

Related flows

More Finch mobile app journeys